Greetings Gearboxers and Cellphone Scholars, welcome to another episode of Mr. Markley’s Gradebook, where I review apps that promise to make you smarter. Get your comment tags ready, because today we’re looking at Sololearn: Learn to Code for free.
Greetings Cellphone Scholars. Welcome back to another episode of Mr. Markley’s Gradebook, where I review apps that promise to make you smarter. Today we are going to take a literal stab at what may be the best anatomy learning app of all time: Anatomy Ninja Lower Limb.
Greetings Mobile Device Academics! Welcome back to Mr. Markley’s Gradebook, where I review apps that promise to make you smarter. Today we’re going to take a look at Vocabulary Builder by Magoosh. I was looking for an app with the intent to enhance my vocabulary, and this one was the first one to show up on the app store (after the sponsored apps).
“Play this free game to build your vocabulary with 1200 words from Magoosh :) “ (Yes, the smiley face emojii is part of the description on the Play Store.)
Gearboxers, Cellphone Scholars, Cats, and others, welcome to Mr. Markley’s Gradebook, where I review apps that promise to make you smarter. Today we’re going to going to look at Curiosity, the curated article app which promises it can make you smarter in just 5 minutes a day. It’s a bold claim, let’s see if it pays off. I can confirm that it did not, at any point, kill my cat.
Marhabban my friends and Cellphone scholars! You’re tuning in to Mr. Markley’s gradebook, where I review educational apps that promise to train your brain with daily participation. Today we’ll be looking at Memrise, a language learning app similar to Duolingo. It’s going to be impossible to not compare this to Duolingo, so, if you missed it, check out my review on it at the link somewhere below the video. Or here: https://www.youtube.com/watch?v=srE_LXgb-bI&t=4s
Hey Cell Phone Scholars! Welcome to what is hopefully the new, and improved, Mr. Markley’s gradebook. Less of my mug, more of the apps. The quality of this show has been bugging me, and I’m hoping to learn from my mistakes quickly, but I’ve yet to find an app that teaches video editing skills in 30 days or less.
Today we’re speed review two Geography learning apps while trying to fit within my world limit. So we’ll skip the history and the small talk.
Hey Gearboxers, students, app lovers, and other descriptive terms to define my audience. JakePaulers? HilaKleiners? Whatever. You’re here and we’re going to talk about Plant Nanny.
The History: Plant Nanny is a “game” which aims to get you to drink 8 glasses of water a day in order to stay properly hydrated. It was made circa 2013, although the internet can’t seem to give me a specific date due to the developer’s website, fourdesire.com, being entirely in chinese. It uses your weight and activity level to calculate how much water you need to drink a day. It’s in all three phone app stores: Google Play, Istore and the Microsoft Phone store.
Hey gearboxers, welcome back to another episode of “Mr. Markley’s gradebook”. I’m Professor Markley, I’m not a real professor but I play one on youtube, and today we’re talking about Yousician.
Full disclosure. I tested this app a few months ago with a piano, but have not had access to a piano since then. Further, I did take some piano lessons as a child, which might taint my view of how good this app is as a learning tool.
The History: Yousician is a music learning app that uses your phone, tablet, or computer to teach you piano, ukulele, bass, or guitar via Guitar Hero like training exercises and sheet music uploads. It premiered in 2014 on the app store, and was founded in 2010 by Chris Thür and Mikko Kaipainen in Helsinki, Finland. More information can be found on their site https://company.yousician.com/story The website itself uses a series of videos, exercises, and proprietary songs, as well as crowdsourced, popular music, to teach you how to play one of the four instruments.
By Scott Markley
Hallo! Willkommen auf der Sendung mit Professor Markley! Heute, Wir werden daruber Duolingo sprechen.
And if that made any sense then this app hasn’t been a total waste of time.
Hello gearboxers! It is I, Professor Markley, here with the first in hopefully a long line of app review videos. I’ve told Lee I’d do these for a while, and it’s about time I kept my word.
Yes, yes, I know my last review on this site was about Board Games. Things change, ok?
Also, full disclosure, I’m not a real Professor, I just play one on youtube.
In this re-tool of Mr. Markley’s gradebook I’ve decided to review apps which promise to help users achieve skills, train their brain, or make their life better through daily, weekly, or monthly use. The rules are simple, I use the app as recommended every day for 30 days, and then tell you if I think it’s worth your time and, possibly, money. Today’s review? Duolingo (www.duolingo.com)
Rum and Bones Review (Video to follow soon)
Good morning class! Welcome to Mr. Markley’s gradebook, where I grade anything that finds its way onto my desk.
Around 2 months ago I stumbled into NOVA open and ran across the table for “Cool Mini or Not”, one of the bigger miniature making board game companies on the market right now. It was there that I fell in love with Rum and Bones, and after 2 months of play I think I’m ready to give it a grade.
Rum and Bones describes itself as a board game MOBA (Multiplayer Online Battle Arena), akin to League of Legends or SMITE. Set in a pirate universe where immortality is as simple as holding a magic coin (Ala Pirates of the Caribbean but with slightly different results), the game focuses on players controlling shipboard officers who try and turn the tide as simple minded Bosons and Deckhands smash feebly against each other on the gangplanks of two ships. I was able to sit down with lead game designer Michael Shinall and get a few words in about the game. He emphasized that the aim of the game was the recreate the feelings of a pirate movie, that the deckhands and bosons don’t really do anything in a movie until the hero rushes onto the scene. Michael also brought up the future possibilities of multiple crews, new ships, and more dynamic missions in the coming months.
Aesthetics: B. It’s hard not to love the way this game looks. Some of the figures ooze personality, and their personal blurbs in the rulebook only serve to draw you further in to this swashbuckling adventure. The boards took a few weeks of play to flatten out, which was one of my lead complaints, but the tokens and cardboard components are all sturdy and beautifully designed. The miniatures, of which there are many, fit within the two crews: The Human "Wellsport Brotherhood" and the Skeleton "Bone Devils". My other complaint about the miniatures is on the lack of personality for the Human crew. The skeletons are all, for lack of a better word, interesting. Every person I played with fought to play on the skeleton crew, and it wasn’t just because the models were cooler. The background for them is more fun, and it was hard not to have fun playing them. While the crewman with the most personality on the Human crew is one of the lowly Deckhands.
Rules: B. The rules are fantastically laid out, and placed in such a way that it is hard to be confused. But it is a complex game. The addition of a sort of “AI” in game, as well as some poorly worded powers, can cause arguments among players for certain powers. There is one card in particular that, rules as written, mean a character can rig to anywhere on the board. But beyond those small complaints the rules are fun, intuitive, and fluid. The game feels constantly moving, or rolling, as a ship on the sea should. My last complaint is one that might be fixed with more advanced players, but I could almost never finish a game in half an hour like the box suggests.
Fun: A. It’s hard to top the fun of this game if you have four players, some snacks, and a good bit of Rum. (Or mead in my case). There are shouts of ARRRR or NOOOO as a character finds himself eaten by the kracken or falling into the sea. Fighting minions is satisfying, and pulling off complex schemes only to be refused by a well-placed “Parrlay” is a rush of emotions. Once you’ve gotten a hang of the rules the game is immensely fun.
Parting thoughts and final grade:
Before I give the final grade I want to say one thing. Don’t give up when the kracken appears. I had my first two games cut short because my opponent saw their forces completely destroyed by the kracken’s appearance and my opponent thought that there was no coming back from that. But the game revolves around your characters respawning, and the tides can be turned even after a disastrous loss of manpower.
In the end I give Rum and Bones a B+, with plenty of room for extra credit in the coming expansions.
You can find Rum and Bones online at http://cmon.com/rum-bones/ for $100
What is the Foundry?
Put simply, it's a lot of wicked cool stuff. This is where we at the GBU share the things we love. Our passions, hobbies, projects, and obsessions. There is usually 'newly forged' items daily, so check back frequently!